Skip to content

Manager mediator

To enable communication between managers in ares-sc2, the mediator pattern is used internally. If you need to request information or perform an action from a manager, it is strongly recommended that you do so through the mediator, which can be accessed via self.mediator. For example:

ground_grid: np.ndarray = self.mediator.get_ground_grid

Mediator concrete class is the single source of truth and coordinator of communications between the managers.

Source code in src/ares/managers/manager_mediator.py
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
class ManagerMediator(IManagerMediator):
    """
    Mediator concrete class is the single source of truth and coordinator of
    communications between the managers.
    """

    def __init__(self) -> None:
        self.managers: Dict[str, "Manager"] = {}  # noqa

    def add_managers(self, managers: List["Manager"]) -> None:  # noqa
        """Generate manager dictionary.

        Parameters
        ----------
        managers :
            List of all Managers capable of handling ManagerRequests.
        Returns
        ----------
        None
        """
        for manager in managers:
            self.managers[str(type(manager).__name__)] = manager

    def manager_request(
        self,
        receiver: ManagerName,
        request: ManagerRequestType,
        reason: str = None,
        **kwargs
    ) -> Any:
        """Function to request information from a manager.

        Parameters
        ----------
        receiver :
            Manager receiving the request.
        request :
            Requested attribute/function call.
        reason :
            Why the request is being made.
        kwargs :
            Keyword arguments (if any) to be passed to the requested function.

        Returns
        -------
        Any :
            There are too many possible return types to list all of them.

        """
        return self.managers[receiver.value].manager_request(
            receiver, request, reason, **kwargs
        )

    """
    Add methods and properties below for commonly used manager requests or for
    readability in other classes
    Format: properties in alphabetical order followed by methods in alphabetical order
    Basically, this can act as an API front end for accessing the managers
    Or eventually requesting the managers calculate something (like a new attack target)

    `manager_request` can also be used
    """

    """
    AbilityTrackerManager
    """

    @property
    def get_unit_to_ability_dict(self) -> dict[int, Any]:
        """Get a dictionary containing unit tag, to ability frame cooldowns.

        AbilityTrackerManager.

        Returns
        -------
        Dict[int, Any] :
            Unit tag to abilities and the next frame they can be casted.

        """
        return self.manager_request(
            ManagerName.ABILITY_TRACKER_MANAGER,
            ManagerRequestType.GET_UNIT_TO_ABILITY_DICT,
        )

    def update_unit_to_ability_dict(self, **kwargs):
        """Update tracking to reflect ability usage.

        After a unit uses an ability it should call this to update the frame the
        ability will next be available

        AbilityTrackerManager.

        Parameters
        ----------
        ability : AbilityId
            The AbilityId that was used.
        unit_tag : int
            The tag of the Unit that used the ability

        Returns
        ----------
        None

        """
        return self.manager_request(
            ManagerName.ABILITY_TRACKER_MANAGER,
            ManagerRequestType.UPDATE_UNIT_TO_ABILITY_DICT,
            **kwargs,
        )

    """
    BuildingManager
    """

    def build_with_specific_worker(self, **kwargs) -> bool:
        """Build a structure with a specific worker.

        BuildingManager.

        Parameters
        -----
        worker : Unit
            The chosen worker.
        structure_type : UnitID
            What type of structure to build.
        pos : Point2
            Where the structure should be placed.
        building_purpose : BuildingPurpose
            Why the structure is being placed.

        Returns
        -------
        bool :
            True if a position for the building is found and the worker is valid,
            otherwise False

        """
        return self.manager_request(
            ManagerName.BUILDING_MANAGER,
            ManagerRequestType.BUILD_WITH_SPECIFIC_WORKER,
            **kwargs,
        )

    def cancel_structure(self, **kwargs) -> None:
        """Cancel a structure and remove from internal ares bookkeeping.

        If you try cancelling without calling this method, ares may try
        to keep rebuilding the cancelled structure.

        BuildingManager.

        Parameters
        ----------
        structure : Unit
            The actual structure to cancel.

        Returns
        ----------
        None
        """
        return self.manager_request(
            ManagerName.BUILDING_MANAGER,
            ManagerRequestType.CANCEL_STRUCTURE,
            **kwargs,
        )

    @property
    def get_building_counter(self) -> DefaultDict[UnitID, int]:
        """Get a dictionary containing the number of each type of building in progress.

        BuildingManager.

        Returns
        -------
        DefaultDict[UnitID, int] :
            Number of each type of UnitID presently being tracking for building.

        """
        return self.manager_request(
            ManagerName.BUILDING_MANAGER, ManagerRequestType.GET_BUILDING_COUNTER
        )

    @property
    def get_building_tracker_dict(
        self,
    ) -> Dict[int, Dict[str, Union[Point2, Unit, UnitID, float]]]:
        """Get the building tracker dictionary.

        Building Manager.

        Returns
        -------
        Dict[int, Dict[str, Union[Point2, Unit, UnitID, float]]] :
            Tracks the worker tag to:
                UnitID of the building to be built
                Point2 of where the building is to be placed
                In-game time when the order started
                Why the building is being built

        """
        return self.manager_request(
            ManagerName.BUILDING_MANAGER, ManagerRequestType.GET_BUILDING_TRACKER_DICT
        )

    """
    CombatSimManager
    """

    def can_win_fight(self, **kwargs) -> EngagementResult:
        """Get the predicted engagement result between two forces.

        Combat Sim Manager.

        Parameters
        ----------
        own_units : Units
            Our units involved in the battle.
        enemy_units : Units
            The enemy units.
        timing_adjust : bool
            Take distance between units into account.
        good_positioning : bool
            Assume units are decently split.
        workers_do_no_damage : bool
            Don't take workers into account.

        Returns
        -------
        EngagementResult :
            Enum with human-readable engagement result

        """
        return self.manager_request(
            ManagerName.COMBAT_SIM_MANAGER, ManagerRequestType.CAN_WIN_FIGHT, **kwargs
        )

    """
    EnemyToBaseManager
    """

    @property
    def get_flying_enemy_near_bases(self) -> dict[int, set[int]]:
        """Get dictionary containing flying enemy near townhalls.

        EnemyToBase Manager

        Returns
        -------
        dict[int, set[int]] :
            A dictionary where the integer key is a townhall tag.
            And the value contains a set of ints cotianing enemy tags
            near this base.
        """
        return self.manager_request(
            ManagerName.ENEMY_TO_BASE_MANAGER,
            ManagerRequestType.GET_FLYING_ENEMY_NEAR_BASES,
        )

    @property
    def get_ground_enemy_near_bases(self, **kwargs) -> dict[int, set[int]]:
        """Get dictionary containing ground enemy near townhalls.

        EnemyToBase Manager

        Returns
        -------
        dict[int, set[int]] :
            A dictionary where the integer key is a townhall tag.
            And the value contains a set of ints cotianing enemy tags
            near this base.
        """
        return self.manager_request(
            ManagerName.ENEMY_TO_BASE_MANAGER,
            ManagerRequestType.GET_GROUND_ENEMY_NEAR_BASES,
            **kwargs,
        )

    @property
    def get_main_air_threats_near_townhall(self) -> Units:
        """Get the main enemy air force near one of our bases.

        EnemyToBase Manager

        Returns
        -------
        Units :
            The largest enemy air force near our bases.
        """
        return self.manager_request(
            ManagerName.ENEMY_TO_BASE_MANAGER,
            ManagerRequestType.GET_MAIN_AIR_THREATS_NEAR_TOWNHALL,
        )

    @property
    def get_main_ground_threats_near_townhall(self) -> Units:
        """Get the main enemy ground force near one of our bases.

        EnemyToBase Manager

        Returns
        -------
        Units :
            The largest enemy ground force near our bases.
        """
        return self.manager_request(
            ManagerName.ENEMY_TO_BASE_MANAGER,
            ManagerRequestType.GET_MAIN_GROUND_THREATS_NEAR_TOWNHALL,
        )

    @property
    def get_th_tag_with_largest_ground_threat(self) -> int:
        """Get the tag of our townhall with the largest enemy ground force nearby.

        WARNING: This will remember the townhall tag even if enemy has gone.
        Do not use this to detect enemy at a base.
        Use `get_main_ground_threats_near_townhall`
        Or `get_ground_enemy_near_bases` instead

        EnemyToBase Manager

        Returns
        -------
        Units :
            The largest enemy ground force near our bases.
        """
        return self.manager_request(
            ManagerName.ENEMY_TO_BASE_MANAGER,
            ManagerRequestType.GET_TH_TAG_WITH_LARGEST_GROUND_THREAT,
        )

    """
    IntelManager
    """

    @property
    def get_enemy_expanded(self) -> bool:
        """Has the enemy expanded?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_EXPANDED
        )

    @property
    def get_enemy_four_gate(self) -> bool:
        """Has the enemy gone four gate?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_FOUR_GATE
        )

    @property
    def get_enemy_has_base_outside_natural(self) -> bool:
        """Has the enemy expanded outside of their natural?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER,
            ManagerRequestType.GET_ENEMY_HAS_BASE_OUTSIDE_NATURAL,
        )

    @property
    def get_enemy_ling_rushed(self) -> bool:
        """Has the enemy ling rushed?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_LING_RUSHED
        )

    @property
    def get_enemy_marine_rush(self) -> bool:
        """Is the enemy currently marine rushing?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_MARINE_RUSH
        )

    @property
    def get_enemy_marauder_rush(self) -> bool:
        """Is the enemy currently marauder rushing?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_MARAUDER_RUSH
        )

    @property
    def get_enemy_ravager_rush(self) -> Point2:
        """Has the enemy ravager rushed?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_RAVAGER_RUSH
        )

    @property
    def get_enemy_roach_rushed(self) -> Point2:
        """Did the enemy roach rush?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_ROACH_RUSHED
        )

    @property
    def get_enemy_was_greedy(self) -> Point2:
        """Was the enemy greedy?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_WAS_GREEDY
        )

    @property
    def get_enemy_went_four_gate(self) -> Point2:
        """The enemy went four gate this game?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_WENT_FOUR_GATE
        )

    @property
    def get_enemy_went_marine_rush(self) -> Point2:
        """The enemy went marine rush this game?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_WENT_MARINE_RUSH
        )

    @property
    def get_enemy_went_marauder_rush(self) -> Point2:
        """The enemy went marauder rush this game?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_WENT_MARAUDER_RUSH
        )

    @property
    def get_enemy_went_reaper(self) -> Point2:
        """The enemy opened with reaper this game?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_WENT_REAPER
        )

    @property
    def get_enemy_worker_rushed(self) -> Point2:
        """The enemy went for a worker rush this game?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_ENEMY_WORKER_RUSHED
        )

    @property
    def get_is_proxy_zealot(self) -> bool:
        """There is currently proxy zealot attempt from enemy?

        WARNING: Opinionated method, please write your own if you don't
        agree with this decision.

        Intel Manager

        Returns
        -------
        bool

        """
        return self.manager_request(
            ManagerName.INTEL_MANAGER, ManagerRequestType.GET_IS_PROXY_ZEALOT
        )

    """
    FlyingStructureManager
    """

    @property
    def get_flying_structure_tracker(self) -> dict[int, Any]:
        """Get the current information stored by FlyingStructureManager.

        FlyingStructureManager

        Returns
        -------
        dict[int, Any] :
            Key -> structure_tag, Value -> Information about the flight.
        """
        return self.manager_request(
            ManagerName.FLYING_STRUCTURE_MANAGER,
            ManagerRequestType.GET_FLYING_STRUCTURE_TRACKER,
        )

    def move_structure(self, **kwargs) -> None:
        """Request a structure to move via flight.

        FlyingStructureManager

        Parameters
        ----------
        structure : Unit
            Our units involved in the battle.
        target : Point2
            The enemy units.
        should_land : bool, optional
            Take distance between units into account.

        Returns
        ----------
        None
        """
        return self.manager_request(
            ManagerName.FLYING_STRUCTURE_MANAGER,
            ManagerRequestType.MOVE_STRUCTURE,
            **kwargs,
        )

    """
    ResourceManager
    """

    @property
    def get_mineral_patch_to_list_of_workers(self) -> Dict[int, Set[int]]:
        """Get a dictionary containing mineral tag to worker tags

        Resource Manager

        Returns
        -------
        dict :
            Dictionary where key is mineral tag, and value is workers assigned here.

        """
        return self.manager_request(
            ManagerName.RESOURCE_MANAGER,
            ManagerRequestType.GET_MINERAL_PATCH_TO_LIST_OF_WORKERS,
        )

    @property
    def get_worker_tag_to_townhall_tag(self) -> dict[int, int]:
        """Get a dictionary containing worker tag to townhall tag.
        Where the townhall is the place where worker returns resources

        Resource Manager

        Returns
        -------
        dict :
            Dictionary where key is worker tag, and value is townhall tag.

        """
        return self.manager_request(
            ManagerName.RESOURCE_MANAGER,
            ManagerRequestType.GET_WORKER_TAG_TO_TOWNHALL_TAG,
        )

    @property
    def get_worker_to_mineral_patch_dict(self) -> dict[int, int]:
        """Get a dictionary containing worker tag to mineral patch tag.

        Resource Manager

        Returns
        -------
        dict :
            Dictionary where key is worker tag, and value is mineral tag.

        """
        return self.manager_request(
            ManagerName.RESOURCE_MANAGER,
            ManagerRequestType.GET_WORKER_TO_MINERAL_PATCH_DICT,
        )

    def remove_mineral_field(self, **kwargs) -> None:
        """Request for a mineral field to be removed from bookkeeping.

        Resource Manager

        Parameters
        -----
        mineral_field_tag : int
            The tag of the patch to remove.

        Returns
        ----------
        None
        """
        return self.manager_request(
            ManagerName.RESOURCE_MANAGER,
            ManagerRequestType.REMOVE_MINERAL_FIELD,
            **kwargs,
        )

    @property
    def get_worker_to_vespene_dict(self) -> dict:
        """Get a dictionary containing worker tag to gas building tag.

        Resource Manager

        Returns
        -------
        dict :
            Dictionary where key is worker tag, and value is gas building tag.

        """
        return self.manager_request(
            ManagerName.RESOURCE_MANAGER,
            ManagerRequestType.GET_WORKER_TO_GAS_BUILDING_DICT,
        )

    def remove_gas_building(self, **kwargs) -> None:
        """Request for a gas building to be removed from bookkeeping.

        Resource Manager

        Parameters
        -----
        gas_building_tag : int
            The tag of the gas building to remove.

        Returns
        ----------
        None
        """
        return self.manager_request(
            ManagerName.RESOURCE_MANAGER,
            ManagerRequestType.REMOVE_GAS_BUILDING,
            **kwargs,
        )

    """
    PathManager
    """

    def find_closest_safe_spot(self, **kwargs) -> Point2:
        """Find the closest point with the lowest cost on a grid.

        PathManager

        Parameters
        -----
        from_pos : Point2
            Where the search starts from.
        grid : np.ndarray
            The grid to find the low cost point on.
        radius : float
            How far away the safe point can be.

        Returns
        -------
        Point2 :
            The closest location with the lowest cost.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_CLOSEST_SAFE_SPOT, **kwargs
        )

    def find_low_priority_path(self, **kwargs) -> List[Point2]:
        """Find several points in a path.

        This way a unit can queue them up all at once for performance reasons.

        i.e. running drones from a base or sending an overlord to a new position.

        This does not return every point in the path. Instead, it returns points spread
        along the path.

        PathManager

        Parameters
        ----------
        start : Point2
            Start point of the path.
        target : Point2
            Desired end point of the path.
        grid : np.ndarray
            The grid that should be used for pathing.

        Returns
        -------
        List[Point2] :
            List of points composing the path.

        """

        return self.manager_request(
            ManagerName.PATH_MANAGER,
            ManagerRequestType.FIND_LOW_PRIORITY_PATH,
            **kwargs,
        )

    def find_lowest_cost_points(self, **kwargs) -> List[Point2]:
        """Find the point(s) with the lowest cost within `radius` from `from_pos`.

        PathManager

        Parameters
        ----------
        from_pos : Point2
            Point to start the search from.
        radius : float
            How far away the returned points can be.
        grid : np.ndarray
            Which grid to query for lowest cost points.

        Returns
        -------
        List[Point2] :
            Points with the lowest cost on the grid.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER,
            ManagerRequestType.FIND_LOWEST_COST_POINTS,
            **kwargs,
        )

    def find_path_next_point(self, **kwargs) -> Point2:
        """Find the next point in a path.

        Parameters
        ----------
        start : Point2
            Start point of the path.
        target : Point2
            Desired end point of the path.
        grid : np.ndarray
            The grid that should be used for pathing.
        sensitivity : int, optional
            Amount of points that should be skipped in the full path between tiles that
            are returned.
        smoothing : bool, optional
            Optional path smoothing where nodes are removed if it's possible to jump
            ahead some tiles in a straight line with a lower cost.
        sense_danger : bool, optional
            Check to see if there are any dangerous tiles near the starting point. If
            this is True and there are no dangerous tiles near the starting point, the
            pathing query is skipped and the target is returned.
        danger_distance : float, optional
            How far away from the start to look for danger.
        danger_threshold : float, optional
            Minimum value for a tile to be considered dangerous.

        Returns
        -------
        Point2 :
            The next point in the path from the start to the target which may be the
            same as the target if it's safe.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.PATH_NEXT_POINT, **kwargs
        )

    def find_raw_path(self, **kwargs) -> List[Point2]:
        """Used for finding a full path, mostly for distance checks.

        PathManager

        Parameters
        ----------
        start : Point2
            Start point of the path.
        target : Point2
            Desired end point of the path.
        grid : np.ndarray
            The grid that should be used for pathing.
        sensitivity : int
            Amount of points that should be skipped in the full path between tiles that
            are returned.

        Returns
        -------
        List[Point2] :
            List of points composing the path.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.FIND_RAW_PATH, **kwargs
        )

    @property
    def get_air_avoidance_grid(self) -> np.ndarray:
        """Get the air avoidance pathing grid.

        PathManager

        Example:
        ```py
        import numpy as np

        avoidance_grid: np.ndarray = self.mediator.get_air_avoidance_grid
        ```

        Returns
        -------
        np.ndarray :
            The air avoidance pathing grid.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_AIR_AVOIDANCE_GRID
        )

    @property
    def get_air_grid(self) -> np.ndarray:
        """Get the air pathing grid.

        PathManager

        Example:
        ```py
        import numpy as np

        air_grid: np.ndarray = self.mediator.get_air_grid
        ```

        Returns
        -------
        np.ndarray :
            The air pathing grid.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_AIR_GRID
        )

    @property
    def get_air_vs_ground_grid(self) -> np.ndarray:
        """Get the air vs ground pathing grid.

        PathManager

        Example:
        ```py
        import numpy as np

        air_vs_ground_grid: np.ndarray = (
            self.mediator.get_air_vs_ground_grid
        )
        ```

        Returns
        -------
        np.ndarray :
            The air vs ground pathing grid.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_AIR_VS_GROUND_GRID
        )

    @property
    def get_cached_ground_grid(self) -> np.ndarray:
        """Get a non-influence ground pathing grid.

        PathManager

        Example:
        ```py
        import numpy as np

        cached_ground_grid: np.ndarray = (
            self.mediator.get_cached_ground_grid
        )
        ```

        Returns
        -------
        np.ndarray :
            The clean ground pathing grid.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_CACHED_GROUND_GRID
        )

    @property
    def get_climber_grid(self) -> np.ndarray:
        """Get the climber ground pathing grid for reapers and colossus.

        PathManager

        Example:
        ```py
        import numpy as np

        climber_grid: np.ndarray = (
            self.mediator.get_climber_grid
        )
        ```

        Returns
        -------
        np.ndarray :
            The climber pathing grid.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_CLIMBER_GRID
        )

    @property
    def get_forcefield_positions(self) -> List[Point2]:
        """Get positions of forcefields.

        PathManager

        Example:
        ```py
        from sc2.position import Point2

        ff_positions: list[Point2] = self.mediator.get_forcefield_positions
        ```

        Returns
        -------
        List[Point2] :
            List of the center point of forcefields.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER,
            ManagerRequestType.GET_FORCEFIELD_POSITIONS,
        )

    @property
    def get_ground_avoidance_grid(self) -> np.ndarray:
        """Get the ground avoidance pathing grid.

        PathManager

        Returns
        -------
        np.ndarray :
            The ground avoidance pathing grid.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_GROUND_AVOIDANCE_GRID
        )

    @property
    def get_ground_grid(self) -> np.ndarray:
        """Get the ground pathing grid.

        PathManager

        Returns
        -------
        np.ndarray :
            The ground pathing grid.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_GROUND_GRID
        )

    @property
    def get_ground_to_air_grid(self) -> np.ndarray:
        """Get the ground pathing grid.

        PathManager

        Returns
        -------
        np.ndarray :
            The ground pathing grid.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_GROUND_TO_AIR_GRID
        )

    @property
    def get_map_data_object(self) -> MapData:
        """Get the MapAnalyzer.MapData object being used.

        PathManager

        Returns
        -------
        MapData :
            The MapAnalyzer.MapData object being used.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_MAP_DATA
        )

    @property
    def get_priority_ground_avoidance_grid(self) -> np.ndarray:
        """Get the pathing grid containing things ground units should always avoid.

        PathManager

        Returns
        -------
        np.ndarray :
            The priority ground avoidance pathing grid.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER,
            ManagerRequestType.GET_PRIORITY_GROUND_AVOIDANCE_GRID,
        )

    @property
    def get_whole_map_array(self) -> List[List[int]]:
        """Get the list containing every point on the map.

        PathManager

        Notes
        -----
        This does not return Point2s.

        Returns
        -------
        List[List[int]] :
            Every point on the map.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_WHOLE_MAP_ARRAY
        )

    @property
    def get_whole_map_tree(self) -> KDTree:
        """Get the KDTree of all points on the map.

        PathManager

        Returns
        -------
        KDTree :
            KDTree of all points on the map.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER, ManagerRequestType.GET_WHOLE_MAP_TREE
        )

    def is_position_safe(self, **kwargs) -> bool:
        """Check if the given position is considered dangerous.

        PathManager

        Parameters
        ----------
        grid : np.ndarray
            The grid to evaluate safety on.
        position : Point2
            The position to check the safety of.
        weight_safety_limit : float
            The maximum value the point can have on the grid to be considered safe.

        Returns
        -------
        bool:
            True if the position is considered safe, False otherwise.

        """
        return self.manager_request(
            ManagerName.PATH_MANAGER,
            ManagerRequestType.IS_POSITION_SAFE,
            **kwargs,
        )

    """
    PlacementManager
    """

    def can_place_structure(self, **kwargs) -> bool:
        """Check if structure can be placed at a given position.

        Faster cython alternative to `python-sc2` `await self.can_place()`

        PlacementManager

        Parameters
        ----------
        position : Point2
            The intended building position.
        structure_type : UnitID
            Structure type we want to place.
        include_addon : bool, optional
            For Terran structures, check addon will place too.

        Returns
        ----------
        bool :
            Indicating if structure can be placed at given position.
        """
        return self.manager_request(
            ManagerName.PLACEMENT_MANAGER,
            ManagerRequestType.CAN_PLACE_STRUCTURE,
            **kwargs,
        )

    @property
    def get_placements_dict(self, **kwargs) -> dict:
        """Get the placement dict ares calculated at beginning
        of the game.

        Structure of dictionary:

        base_loc is a Point2 key for every expansion location on map.

        ```
        placement_dict = {
            base_loc: Point2:
                BuildingSize.TWO_BY_TWO: {
                    building_pos: Point2((2, 2)):
                        {
                            available: True,
                            has_addon: False
                            taken: False,
                            is_wall: True,
                            building_tag: 0,
                            worker_on_route: False,
                            time_requested: 0.0,
                            production_pylon: False,
                            bunker: False,
                            optimal_pylon: False
                        },
                        {...}
                },
                BuildingSize.THREE_BY_THREE: {
                    building_pos: Point2((5, 5)):
                        {
                            available: True,
                            has_addon: False
                            taken: False,
                            is_wall: True,
                            building_tag: 0,
                            worker_on_route: False,
                            time_requested: 0.0,
                            production_pylon: False,
                            bunker: False,
                            optimal_pylon: False
                        },
                        {...}
                },
            {...}
        }
        ```

        PlacementManager


        Returns
        ----------
        dict :
            Indicating if structure can be placed at given position.
        """
        return self.manager_request(
            ManagerName.PLACEMENT_MANAGER, ManagerRequestType.GET_PLACEMENTS_DICT
        )

    def request_building_placement(self, **kwargs) -> Optional[Point2]:
        """Request a building placement from the precalculated building formation.

        PlacementManager

        Parameters
        ----------
        base_location : Point2
            The general area where the placement should be near.
            This should be a expansion location.
        structure_type : UnitID
            Structure type requested.
        wall : bool, optional
            Request a wall structure placement.
            Will find alternative if no wall placements available.
        find_alternative : bool, optional (NOT YET IMPLEMENTED)
            If no placements available at base_location, find
            alternative at nearby base.
        reserve_placement : bool, optional
            Reserve this booking for a while, so another customer doesnt
            request it.
        within_psionic_matrix : bool, optional
            Protoss specific -> calculated position have power?
        closest_to : Optional[Point2]

        Returns
        ----------
        bool :
            Indicating if structure can be placed at given position.
        """
        return self.manager_request(
            ManagerName.PLACEMENT_MANAGER,
            ManagerRequestType.REQUEST_BUILDING_PLACEMENT,
            **kwargs,
        )

    def request_warp_in(self, **kwargs) -> None:
        """Request a warp in spot, without making a query to the game client.

        PlacementManager

        Parameters
        ----------
        unit_type: UnitTypeId
            The unit we want to warp in
        target : Optional[Point2]
            If provided, attempt to find spot closest to this
            location.
        """
        return self.manager_request(
            ManagerName.PLACEMENT_MANAGER,
            ManagerRequestType.REQUEST_WARP_IN,
            **kwargs,
        )

    """
    ResourceManager
    """

    @property
    def get_num_available_mineral_patches(self) -> int:
        """Get the number available mineral fields.

        An available mineral field is one that is near a townhall and has fewer than two
        assigned workers.

        ResourceManager

        Returns
        -------
        int :
            Number available mineral fields.

        """
        return self.manager_request(
            ManagerName.RESOURCE_MANAGER,
            ManagerRequestType.GET_NUM_AVAILABLE_MIN_PATCHES,
        )

    def remove_worker_from_mineral(self, **kwargs) -> None:
        """Remove worker from internal data structures.

        This happens if worker gets assigned to do something else

        ResourceManager

        Parameters
        ----------
        worker_tag : int
            Tag of the worker to be removed.

        Returns
        ----------
        None
        """
        return self.manager_request(
            ManagerName.RESOURCE_MANAGER,
            ManagerRequestType.REMOVE_WORKER_FROM_MINERAL,
            **kwargs,
        )

    def select_worker(self, **kwargs) -> Optional[Unit]:
        """Select a worker via the ResourceManager.

        This way we can select one assigned to a far mineral patch.
        Make sure to change the worker role once selected, otherwise it will be selected
        to mine again. This doesn't select workers from geysers, so make sure to remove
        workers from gas if low on workers.

        ResourceManager

        Parameters
        ----------
        target_position : Point2
            Location to get the closest workers to.
        force_close : bool
            Select the available worker closest to `target_position` if True.
        select_persistent_builder : bool
            If True we can select the persistent_builder if it's available.
        only_select_persistent_builder : bool
            If True, don't find an alternative worker
        min_health_perc :
            Only select workers above this health percentage.
        min_shield_perc :
            Only select workers above this shield percentage.

        Returns
        -------
        Optional[Unit] :
            Selected worker, if available.

        """
        return self.manager_request(
            ManagerName.RESOURCE_MANAGER,
            ManagerRequestType.SELECT_WORKER,
            **kwargs,
        )

    @property
    def get_mineral_target_dict(self) -> dict[int, Point2]:
        """Get position in front of each mineral.

        This position is used for speed mining, and is also useful for
        making sure worker is moved to the right side of a mineral.

        ResourceManager

        Returns
        -------
        dict :
            Key -> mineral tag, Value -> Position

        """
        return self.manager_request(
            ManagerName.RESOURCE_MANAGER,
            ManagerRequestType.GET_MINERAL_TARGET_DICT,
        )

    """
    SquadManager
    """

    def get_position_of_main_squad(self, **kwargs) -> Point2:
        """Given a unit role, find where the main squad is.

        SquadManager

        Parameters
        ----------
        role : UnitRole
            Get the squads for this unit role.

        Returns
        -------
        Point2 :

        """
        return self.manager_request(
            ManagerName.SQUAD_MANAGER,
            ManagerRequestType.GET_POSITION_OF_MAIN_SQUAD,
            **kwargs,
        )

    def get_squads(self, **kwargs) -> list["UnitSquad"]:
        """Given a unit role, get the updated squads.

        SquadManager

        Parameters
        ----------
        role : UnitRole
            Get the squads for this unit role.
        squad_radius : float (default = 11.0)
            The threshold as to which separate squads are formed.
        unit_type: Optional[Union[UnitID, set[UnitID]]] (default = None)
            If specified, only form squads with these unit types
            WARNING: Will not remove units that have already
                     been assigned to a squad.

        Returns
        -------
        List[UnitSquad] :
            Each squad with this unit role.

        """
        return self.manager_request(
            ManagerName.SQUAD_MANAGER,
            ManagerRequestType.GET_SQUADS,
            **kwargs,
        )

    def remove_tag_from_squads(self, **kwargs) -> None:
        """
        Squad Manager
        Keyword args:
            tag: int
        """
        return self.manager_request(
            ManagerName.SQUAD_MANAGER,
            ManagerRequestType.REMOVE_TAG_FROM_SQUADS,
            **kwargs,
        )

    """
    TerrainManager
    """

    def building_position_blocked_by_burrowed_unit(self, **kwargs) -> Optional[Point2]:
        """See if the building position is blocked by a burrowed unit.

        TerrainManager

        Parameters
        ----------
        worker_tag : int
            The worker attempting to build the structure.
        position : Point2
            Where the structure is attempting to be placed.

        Returns
        -------
        Optional[Point2] :
            The position that's blocked by an enemy unit.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER,
            ManagerRequestType.BUILDING_POSITION_BLOCKED_BY_BURROWED_UNIT,
            **kwargs,
        )

    def get_behind_mineral_positions(self, **kwargs) -> List[Point2]:
        """Finds 3 spots behind the mineral line

        This is useful for building structures out of typical cannon range.

        TerrainManager

        Parameters
        ----------
        th_pos : Point2
            Position of townhall to find points behind the mineral line of.

        Returns
        -------
        List[Point2] :
            Points behind the mineral line of the designated base.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER,
            ManagerRequestType.GET_BEHIND_MINERAL_POSITIONS,
            **kwargs,
        )

    def get_closest_overlord_spot(self, **kwargs) -> Point2:
        """Given a position, find the closest high ground overlord spot.

        TerrainManager

        Parameters
        ----------
        from_pos : Point2
            Position the Overlord spot should be closest to.

        Returns
        -------
        Point2 :
            The closest Overlord hiding spot to the position.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER,
            ManagerRequestType.GET_CLOSEST_OVERLORD_SPOT,
            **kwargs,
        )

    @property
    def get_defensive_third(self) -> Point2:
        """Get the third furthest from enemy.

        TerrainManager

        Returns
        -------
        Point2 :
            Location of the third base furthest from the enemy.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER, ManagerRequestType.GET_DEFENSIVE_THIRD
        )

    @property
    def get_enemy_expansions(self) -> List[Tuple[Point2, float]]:
        """Get the expansions, as ordered from the enemy's point of view.

        TerrainManager

        Returns
        -------
        List[Tuple[Point2, float]] :
            List of Tuples where
                The first element is the location of the base.
                The second element is the pathing distance from the enemy main base.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER, ManagerRequestType.GET_ENEMY_EXPANSIONS
        )

    @property
    def get_enemy_fourth(self) -> Point2:
        """Get the enemy fourth base.

        TerrainManager

        Returns
        -------
        Point2 :
            Location of the enemy fourth base.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER, ManagerRequestType.GET_ENEMY_FOURTH
        )

    @property
    def get_enemy_nat(self) -> Point2:
        """Get the enemy natural expansion.

        TerrainManager

        Returns
        -------
        Point2 :
            Location of the enemy natural expansion.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER, ManagerRequestType.GET_ENEMY_NAT
        )

    @property
    def get_enemy_ramp(self) -> Ramp:
        """Get the enemy main base ramp.

        TerrainManager

        Returns
        -------
        Ramp :
            sc2 Ramp object for the enemy main base ramp.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER, ManagerRequestType.GET_ENEMY_RAMP
        )

    @property
    def get_enemy_third(self) -> Point2:
        """Get the enemy third base.

        TerrainManager

        Returns
        -------
        Point2 :
            Location of the enemy third base.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER, ManagerRequestType.GET_ENEMY_THIRD
        )

    def get_flood_fill_area(self, **kwargs) -> set[tuple[int, int]]:
        """Given a point, flood fill outward from it and return the valid points.

        This flood fill does not continue through chokes.

        TerrainManager

        Parameters
        -----
        start_point : Point2
            Where to start the flood fill.
        max_dist : float
            Only include points closer than this distance to the start point.

        Returns
        -------
        Tuple[int, List[Tuple[int, int]]] :
            First element is the number of valid points.
            Second element is the list of all valid points.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER,
            ManagerRequestType.GET_FLOOD_FILL_AREA,
            **kwargs,
        )

    @property
    def get_initial_pathing_grid(self) -> np.ndarray:
        """Get the pathing grid as it was on the first iteration.

        TerrainManager

        Returns
        -------
        np.ndarray :
            The pathing grid as it was on the first iteration.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER, ManagerRequestType.GET_INITIAL_PATHING_GRID
        )

    @property
    def get_is_free_expansion(self) -> bool:
        """Check all bases for a free expansion.

        TerrainManager

        Returns
        -------
        bool :
            True if there exists a free expansion, False otherwise.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER, ManagerRequestType.GET_IS_FREE_EXPANSION
        )

    @property
    def get_map_choke_points(self) -> Set[Point2]:
        """All the points on the map that compose choke points.

        TerrainManager

        Returns
        -------
        Set[Point2] :
            All the points on the map that compose choke points.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER,
            ManagerRequestType.GET_MAP_CHOKE_POINTS,
        )

    @property
    def get_ol_spot_near_enemy_nat(self) -> Point2:
        """Get the overlord spot nearest to the enemy natural.

        TerrainManager

        Returns
        -------
        Point2 :
            Overlord spot near the enemy natural.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER,
            ManagerRequestType.GET_OL_SPOT_NEAR_ENEMY_NATURAL,
        )

    @property
    def get_ol_spots(self) -> List[Point2]:
        """High ground Overlord hiding spots.

        TerrainManager

        Returns
        -------
        List[Point2] :
            List of Overlord hiding spots.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER,
            ManagerRequestType.GET_OL_SPOTS,
        )

    @property
    def get_own_expansions(self) -> List[Tuple[Point2, float]]:
        """Get the expansions.

        TerrainManager

        Returns
        -------
        List[Tuple[Point2, float]] :
            List of Tuples where
                The first element is the location of the base.
                The second element is the pathing distance from our main base.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER, ManagerRequestType.GET_OWN_EXPANSIONS
        )

    @property
    def get_own_nat(self) -> Point2:
        """Get our natural expansion.

        TerrainManager

        Returns
        -------
        Point2 :
            Location of our natural expansion.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER, ManagerRequestType.GET_OWN_NAT
        )

    @property
    def get_positions_blocked_by_burrowed_enemy(self) -> List[Point2]:
        """Build positions that are blocked by a burrowed enemy unit.

        TerrainManager

        Returns
        -------
        List[Point2] :
            List of build positions that are blocked by a burrowed enemy unit.

        """
        return self.manager_request(
            ManagerName.TERRAIN_MANAGER,
            ManagerRequestType.GET_POSITIONS_BLOCKED_BY_BURROWED_ENEMY,
        )

    """
    UnitCacheManager
    """

    @property
    def get_cached_enemy_army(self) -> Units:
        """Get the Units object for the enemy army.

        UnitCacheManager

        Returns
        -------
        Units :
            The enemy army.

        """
        return self.manager_request(
            ManagerName.UNIT_CACHE_MANAGER, ManagerRequestType.GET_CACHED_ENEMY_ARMY
        )

    @property
    def get_cached_enemy_workers(self) -> Units:
        """Get the Units object for the enemy workers.

        UnitCacheManager

        Returns
        -------
        Units :
            The enemy workers.

        """
        return self.manager_request(
            ManagerName.UNIT_CACHE_MANAGER, ManagerRequestType.GET_CACHED_ENEMY_WORKERS
        )

    @property
    def get_enemy_army_dict(self) -> DefaultDict[UnitID, Units]:
        """Get the dictionary of enemy army unit types to the units themselves.

        UnitCacheManager

        Returns
        -------
        DefaultDict[UnitID, Units] :
            The dictionary of enemy army unit types to the units themselves.

        """
        return self.manager_request(
            ManagerName.UNIT_CACHE_MANAGER,
            ManagerRequestType.GET_CACHED_ENEMY_ARMY_DICT,
        )

    @property
    def get_old_own_army_dict(self) -> Dict[UnitID, Units]:
        """Get the previous iteration's `own_army` dict.

        UnitCacheManager

        Returns
        -------
        DefaultDict[UnitID, Units] :
            The dictionary of own army unit types to the units themselves.

        """
        return self.manager_request(
            ManagerName.UNIT_CACHE_MANAGER, ManagerRequestType.GET_OLD_OWN_ARMY_DICT
        )

    @property
    def get_own_army(self) -> Units:
        """Get the Units object for our own army.

        UnitCacheManager

        Returns
        -------
        Units :
            Our own army.

        """
        return self.manager_request(
            ManagerName.UNIT_CACHE_MANAGER, ManagerRequestType.GET_CACHED_OWN_ARMY
        )

    @property
    def get_own_army_dict(self) -> Dict[UnitID, Units]:
        """Get the dictionary of own army unit types to the units themselves.

        UnitCacheManager

        Returns
        -------
        DefaultDict[UnitID, Units] :
            The dictionary of own army unit types to the units themselves.

        """
        return self.manager_request(
            ManagerName.UNIT_CACHE_MANAGER, ManagerRequestType.GET_CACHED_OWN_ARMY_DICT
        )

    @property
    def get_own_structures_dict(self) -> DefaultDict[UnitID, Units]:
        """Get the dictionary of own structure types to the units themselves.

        UnitCacheManager

        Returns
        -------
        DefaultDict[UnitID, Units] :
            The dictionary of own structure types to the units themselves.

        """
        return self.manager_request(
            ManagerName.UNIT_CACHE_MANAGER, ManagerRequestType.GET_OWN_STRUCTURES_DICT
        )

    def get_own_unit_count(self, **kwargs) -> int:
        """Get the dictionary of own structure types to the units themselves.

        UnitCacheManager

        Parameters
        -----
        unit_type_id : UnitID
            Unit type to count.
        include_alias : bool
            Check aliases. (default=True)

        Returns
        -------
        int :
            Total count of this unit including aliases if specified.

        """
        return self.manager_request(
            ManagerName.UNIT_CACHE_MANAGER,
            ManagerRequestType.GET_OWN_UNIT_COUNT,
            **kwargs,
        )

    def get_units_from_tags(self, **kwargs) -> List[Unit]:
        """Get a `list` of `Unit` objects corresponding to the given tags.

        UnitCacheManager

        Parameters
        -----
        tags : Set[int]
            Tags of the units to retrieve.

        Returns
        ----------
        None
        """
        return self.manager_request(
            ManagerName.UNIT_CACHE_MANAGER,
            ManagerRequestType.GET_UNITS_FROM_TAGS,
            **kwargs,
        )

    @property
    def get_removed_units(self) -> Units:
        """Get the units removed from memory units.

        UnitCacheManager

        Returns
        -------
        Units :
            The units removed from memory units.

        """
        return self.manager_request(
            ManagerName.UNIT_CACHE_MANAGER, ManagerRequestType.GET_REMOVED_UNITS
        )

    """
    UnitMemoryManager
    """

    @property
    def get_all_enemy(self) -> Units:
        """Get all enemy units.

        UnitMemoryManager

        Returns
        -------
        Units :
            All enemy units.

        """
        return self.manager_request(
            ManagerName.UNIT_MEMORY_MANAGER, ManagerRequestType.GET_ALL_ENEMY
        )

    @property
    def get_enemy_ground(self) -> Units:
        """Get enemy ground units.

        UnitMemoryManager

        Returns
        -------
        Units :
            Enemy ground units.

        """
        return self.manager_request(
            ManagerName.UNIT_MEMORY_MANAGER, ManagerRequestType.GET_ENEMY_GROUND
        )

    @property
    def get_enemy_fliers(self) -> Units:
        """Get enemy flying units.

        UnitMemoryManager

        Returns
        -------
        Units :
            Enemy flying units.

        """
        return self.manager_request(
            ManagerName.UNIT_MEMORY_MANAGER, ManagerRequestType.GET_ENEMY_FLIERS
        )

    @property
    def get_enemy_tree(self) -> KDTree:
        """Get the KDTree representing all enemy unit positions.

        UnitMemoryManager

        Returns
        -------
        KDTree :
            KDTree representing all enemy unit positions.

        """
        return self.manager_request(
            ManagerName.UNIT_MEMORY_MANAGER, ManagerRequestType.GET_ENEMY_TREE
        )

    def get_units_in_range(
        self, **kwargs
    ) -> Union[Dict[Union[int, Tuple[float, float]], Units], List[Units]]:
        """Get units in range of other units or points.

        UnitMemoryManager

        Parameters
        -----
        start_points: List[Union[Unit, Tuple[float, float]]]
            List of `Unit`s or positions to search for units from.
        distances: Union[float, List[float]]
            How far away from each point to query. Must broadcast to the length of
            `start_points`
        query_tree: UnitTreeQueryType
            Which KDTree should be queried.
        return_as_dict: bool = False
            Sets whether the returned units in range should be a dictionary or list.

        Returns
        -------
        Union[Dict[Union[int, Tuple[float, float]], Units], List[Units]] :
            Returns the units in range of each start point as a `dict` where the key
            is the unit tag or position and the value is the `Units` in range or a
            `list` of `Units`.

        """
        return self.manager_request(
            ManagerName.UNIT_MEMORY_MANAGER,
            ManagerRequestType.GET_UNITS_IN_RANGE,
            **kwargs,
        )

    @property
    def get_own_tree(self) -> Units:
        """Get the KDTree representing all friendly unit positions.

        UnitMemoryManager

        Returns
        -------
        KDTree :
            KDTree representing all friendly unit positions.

        """
        return self.manager_request(
            ManagerName.UNIT_MEMORY_MANAGER, ManagerRequestType.GET_OWN_TREE
        )

    """
    UnitRoleManager
    """

    def assign_role(self, **kwargs) -> None:
        """Assign a unit a role.

        UnitRoleManager

        Parameters
        -----
        tag : int
            Tag of the unit to be assigned.
        role : UnitRole
            What role the unit should have.
        remove_from_squad : bool (default = True)
            Attempt to remove this unit from squad bookkeeping.

        Returns
        ----------
        None
        """
        return self.manager_request(
            ManagerName.UNIT_ROLE_MANAGER,
            ManagerRequestType.ASSIGN_ROLE,
            **kwargs,
        )

    def batch_assign_role(self, **kwargs) -> None:
        """Assign a given role to a List of unit tags.

        Nothing more than a for loop, provided for convenience.

        UnitRoleManager

        Parameters
        -----
        tags : Set[int]
            Tags of the units to assign to a role.
        role : UnitRole
            The role the units should be assigned to.

        Returns
        ----------
        None
        """
        return self.manager_request(
            ManagerName.UNIT_ROLE_MANAGER,
            ManagerRequestType.BATCH_ASSIGN_ROLE,
            **kwargs,
        )

    def clear_role(self, **kwargs) -> None:
        """Clear a unit's role.

        UnitRoleManager

        Parameters
        -----
        tag : int
            Tag of the unit to clear the role of.

        Returns
        ----------
        None
        """
        return self.manager_request(
            ManagerName.UNIT_ROLE_MANAGER, ManagerRequestType.CLEAR_ROLE, **kwargs
        )

    def get_all_from_roles_except(self, **kwargs) -> Units:
        """Get all units from the given roles except for unit types in excluded.

        UnitRoleManager

        Parameters
        -----
        roles : Set[UnitRole]
            Roles to get units from.
        excluded : Set[UnitTypeId]
            Unit types that should not be included.

        Returns
        -------
        Units :
            Units matching the role that are not of an excluded type.

        """
        return self.manager_request(
            ManagerName.UNIT_ROLE_MANAGER,
            ManagerRequestType.GET_ALL_FROM_ROLES_EXCEPT,
            **kwargs,
        )

    @property
    def get_unit_role_dict(self) -> Dict[UnitRole, Set[int]]:
        """Get the dictionary of `UnitRole` to the set of tags of units with that role.

        UnitRoleManager

        Returns
        -------
        Dict[UnitRole, Set[int]] :
            Dictionary of `UnitRole` to the set of tags of units with that role.

        """
        return self.manager_request(
            ManagerName.UNIT_ROLE_MANAGER, ManagerRequestType.GET_UNIT_ROLE_DICT
        )

    def get_units_from_role(self, **kwargs) -> Units:
        """Get a Units object containing units with a given role.

        If a UnitID or set of UnitIDs are given, it will only return units of those
        types, otherwise it will return all units with the role. If `restrict_to` is
        specified, it will only retrieve units from that object.

        UnitRoleManager

        Parameters
        ----------
        role : UnitRole
            Role to get units from.
        unit_type : UnitTypeId
            Type(s) of units that should be returned. If omitted, all units with the
            role will be returned.
        restrict_to : Set[UnitTypeId]
            If supplied, only take Units with the given role and type if they also exist
            here.

        Returns
        -------
        Units :
            Units with the given role.

        """
        return self.manager_request(
            ManagerName.UNIT_ROLE_MANAGER,
            ManagerRequestType.GET_UNITS_FROM_ROLE,
            **kwargs,
        )

    def get_units_from_roles(self, **kwargs) -> Units:
        """Get the units matching `unit_type` from the given roles.

        UnitRoleManager

        Parameters
        -----
        roles : Set[UnitRole]
            Roles to get units from.
        unit_type : UnitTypeId
            Type(s) of units that should be returned. If omitted, all units with the
            role will be returned.

        Returns
        -------
        Units :
            Units with the given roles.
        """
        return self.manager_request(
            ManagerName.UNIT_ROLE_MANAGER,
            ManagerRequestType.GET_UNITS_FROM_ROLES,
            **kwargs,
        )

    def set_workers_per_gas(self, **kwargs) -> None:
        """Give all units in a role a different role.

        ResourceManager

        Parameters
        ----------
        amount : int
            Num workers to assign to each gas building

        Returns
        ----------
        None
        """
        return self.manager_request(
            ManagerName.RESOURCE_MANAGER,
            ManagerRequestType.SET_WORKERS_PER_GAS,
            **kwargs,
        )

    def switch_roles(self, **kwargs) -> None:
        """Give all units in a role a different role.

        UnitRoleManager

        Parameters
        -----
        from_role : UnitRole
            Role the units currently have.
        to_role : UnitRole
            Role to assign to the units.

        Returns
        ----------
        None
        """
        return self.manager_request(
            ManagerName.UNIT_ROLE_MANAGER,
            ManagerRequestType.SWITCH_ROLES,
            **kwargs,
        )

get_air_avoidance_grid: np.ndarray property

Get the air avoidance pathing grid.

PathManager

Example:

import numpy as np

avoidance_grid: np.ndarray = self.mediator.get_air_avoidance_grid

Returns

np.ndarray : The air avoidance pathing grid.

get_air_grid: np.ndarray property

Get the air pathing grid.

PathManager

Example:

import numpy as np

air_grid: np.ndarray = self.mediator.get_air_grid

Returns

np.ndarray : The air pathing grid.

get_air_vs_ground_grid: np.ndarray property

Get the air vs ground pathing grid.

PathManager

Example:

import numpy as np

air_vs_ground_grid: np.ndarray = (
    self.mediator.get_air_vs_ground_grid
)

Returns

np.ndarray : The air vs ground pathing grid.

get_all_enemy: Units property

Get all enemy units.

UnitMemoryManager

Returns

Units : All enemy units.

get_building_counter: DefaultDict[UnitID, int] property

Get a dictionary containing the number of each type of building in progress.

BuildingManager.

Returns

DefaultDict[UnitID, int] : Number of each type of UnitID presently being tracking for building.

get_building_tracker_dict: Dict[int, Dict[str, Union[Point2, Unit, UnitID, float]]] property

Get the building tracker dictionary.

Building Manager.

Returns

Dict[int, Dict[str, Union[Point2, Unit, UnitID, float]]] : Tracks the worker tag to: UnitID of the building to be built Point2 of where the building is to be placed In-game time when the order started Why the building is being built

get_cached_enemy_army: Units property

Get the Units object for the enemy army.

UnitCacheManager

Returns

Units : The enemy army.

get_cached_enemy_workers: Units property

Get the Units object for the enemy workers.

UnitCacheManager

Returns

Units : The enemy workers.

get_cached_ground_grid: np.ndarray property

Get a non-influence ground pathing grid.

PathManager

Example:

import numpy as np

cached_ground_grid: np.ndarray = (
    self.mediator.get_cached_ground_grid
)

Returns

np.ndarray : The clean ground pathing grid.

get_climber_grid: np.ndarray property

Get the climber ground pathing grid for reapers and colossus.

PathManager

Example:

import numpy as np

climber_grid: np.ndarray = (
    self.mediator.get_climber_grid
)

Returns

np.ndarray : The climber pathing grid.

get_defensive_third: Point2 property

Get the third furthest from enemy.

TerrainManager

Returns

Point2 : Location of the third base furthest from the enemy.

get_enemy_army_dict: DefaultDict[UnitID, Units] property

Get the dictionary of enemy army unit types to the units themselves.

UnitCacheManager

Returns

DefaultDict[UnitID, Units] : The dictionary of enemy army unit types to the units themselves.

get_enemy_expanded: bool property

Has the enemy expanded?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_expansions: List[Tuple[Point2, float]] property

Get the expansions, as ordered from the enemy's point of view.

TerrainManager

Returns

List[Tuple[Point2, float]] : List of Tuples where The first element is the location of the base. The second element is the pathing distance from the enemy main base.

get_enemy_fliers: Units property

Get enemy flying units.

UnitMemoryManager

Returns

Units : Enemy flying units.

get_enemy_four_gate: bool property

Has the enemy gone four gate?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_fourth: Point2 property

Get the enemy fourth base.

TerrainManager

Returns

Point2 : Location of the enemy fourth base.

get_enemy_ground: Units property

Get enemy ground units.

UnitMemoryManager

Returns

Units : Enemy ground units.

get_enemy_has_base_outside_natural: bool property

Has the enemy expanded outside of their natural?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_ling_rushed: bool property

Has the enemy ling rushed?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_marauder_rush: bool property

Is the enemy currently marauder rushing?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_marine_rush: bool property

Is the enemy currently marine rushing?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_nat: Point2 property

Get the enemy natural expansion.

TerrainManager

Returns

Point2 : Location of the enemy natural expansion.

get_enemy_ramp: Ramp property

Get the enemy main base ramp.

TerrainManager

Returns

Ramp : sc2 Ramp object for the enemy main base ramp.

get_enemy_ravager_rush: Point2 property

Has the enemy ravager rushed?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_roach_rushed: Point2 property

Did the enemy roach rush?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_third: Point2 property

Get the enemy third base.

TerrainManager

Returns

Point2 : Location of the enemy third base.

get_enemy_tree: KDTree property

Get the KDTree representing all enemy unit positions.

UnitMemoryManager

Returns

KDTree : KDTree representing all enemy unit positions.

get_enemy_was_greedy: Point2 property

Was the enemy greedy?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_went_four_gate: Point2 property

The enemy went four gate this game?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_went_marauder_rush: Point2 property

The enemy went marauder rush this game?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_went_marine_rush: Point2 property

The enemy went marine rush this game?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_went_reaper: Point2 property

The enemy opened with reaper this game?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_enemy_worker_rushed: Point2 property

The enemy went for a worker rush this game?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_flying_enemy_near_bases: dict[int, set[int]] property

Get dictionary containing flying enemy near townhalls.

EnemyToBase Manager

Returns

dict[int, set[int]] : A dictionary where the integer key is a townhall tag. And the value contains a set of ints cotianing enemy tags near this base.

get_flying_structure_tracker: dict[int, Any] property

Get the current information stored by FlyingStructureManager.

FlyingStructureManager

Returns

dict[int, Any] : Key -> structure_tag, Value -> Information about the flight.

get_forcefield_positions: List[Point2] property

Get positions of forcefields.

PathManager

Example:

from sc2.position import Point2

ff_positions: list[Point2] = self.mediator.get_forcefield_positions

Returns

List[Point2] : List of the center point of forcefields.

get_ground_avoidance_grid: np.ndarray property

Get the ground avoidance pathing grid.

PathManager

Returns

np.ndarray : The ground avoidance pathing grid.

get_ground_enemy_near_bases: dict[int, set[int]] property

Get dictionary containing ground enemy near townhalls.

EnemyToBase Manager

Returns

dict[int, set[int]] : A dictionary where the integer key is a townhall tag. And the value contains a set of ints cotianing enemy tags near this base.

get_ground_grid: np.ndarray property

Get the ground pathing grid.

PathManager

Returns

np.ndarray : The ground pathing grid.

get_ground_to_air_grid: np.ndarray property

Get the ground pathing grid.

PathManager

Returns

np.ndarray : The ground pathing grid.

get_initial_pathing_grid: np.ndarray property

Get the pathing grid as it was on the first iteration.

TerrainManager

Returns

np.ndarray : The pathing grid as it was on the first iteration.

get_is_free_expansion: bool property

Check all bases for a free expansion.

TerrainManager

Returns

bool : True if there exists a free expansion, False otherwise.

get_is_proxy_zealot: bool property

There is currently proxy zealot attempt from enemy?

WARNING: Opinionated method, please write your own if you don't agree with this decision.

Intel Manager

Returns

bool

get_main_air_threats_near_townhall: Units property

Get the main enemy air force near one of our bases.

EnemyToBase Manager

Returns

Units : The largest enemy air force near our bases.

get_main_ground_threats_near_townhall: Units property

Get the main enemy ground force near one of our bases.

EnemyToBase Manager

Returns

Units : The largest enemy ground force near our bases.

get_map_choke_points: Set[Point2] property

All the points on the map that compose choke points.

TerrainManager

Returns

Set[Point2] : All the points on the map that compose choke points.

get_map_data_object: MapData property

Get the MapAnalyzer.MapData object being used.

PathManager

Returns

MapData : The MapAnalyzer.MapData object being used.

get_mineral_patch_to_list_of_workers: Dict[int, Set[int]] property

Get a dictionary containing mineral tag to worker tags

Resource Manager

Returns

dict : Dictionary where key is mineral tag, and value is workers assigned here.

get_mineral_target_dict: dict[int, Point2] property

Get position in front of each mineral.

This position is used for speed mining, and is also useful for making sure worker is moved to the right side of a mineral.

ResourceManager

Returns

dict : Key -> mineral tag, Value -> Position

get_num_available_mineral_patches: int property

Get the number available mineral fields.

An available mineral field is one that is near a townhall and has fewer than two assigned workers.

ResourceManager

Returns

int : Number available mineral fields.

get_ol_spot_near_enemy_nat: Point2 property

Get the overlord spot nearest to the enemy natural.

TerrainManager

Returns

Point2 : Overlord spot near the enemy natural.

get_ol_spots: List[Point2] property

High ground Overlord hiding spots.

TerrainManager

Returns

List[Point2] : List of Overlord hiding spots.

get_old_own_army_dict: Dict[UnitID, Units] property

Get the previous iteration's own_army dict.

UnitCacheManager

Returns

DefaultDict[UnitID, Units] : The dictionary of own army unit types to the units themselves.

get_own_army: Units property

Get the Units object for our own army.

UnitCacheManager

Returns

Units : Our own army.

get_own_army_dict: Dict[UnitID, Units] property

Get the dictionary of own army unit types to the units themselves.

UnitCacheManager

Returns

DefaultDict[UnitID, Units] : The dictionary of own army unit types to the units themselves.

get_own_expansions: List[Tuple[Point2, float]] property

Get the expansions.

TerrainManager

Returns

List[Tuple[Point2, float]] : List of Tuples where The first element is the location of the base. The second element is the pathing distance from our main base.

get_own_nat: Point2 property

Get our natural expansion.

TerrainManager

Returns

Point2 : Location of our natural expansion.

get_own_structures_dict: DefaultDict[UnitID, Units] property

Get the dictionary of own structure types to the units themselves.

UnitCacheManager

Returns

DefaultDict[UnitID, Units] : The dictionary of own structure types to the units themselves.

get_own_tree: Units property

Get the KDTree representing all friendly unit positions.

UnitMemoryManager

Returns

KDTree : KDTree representing all friendly unit positions.

get_placements_dict: dict property

Get the placement dict ares calculated at beginning of the game.

Structure of dictionary:

base_loc is a Point2 key for every expansion location on map.

placement_dict = {
    base_loc: Point2:
        BuildingSize.TWO_BY_TWO: {
            building_pos: Point2((2, 2)):
                {
                    available: True,
                    has_addon: False
                    taken: False,
                    is_wall: True,
                    building_tag: 0,
                    worker_on_route: False,
                    time_requested: 0.0,
                    production_pylon: False,
                    bunker: False,
                    optimal_pylon: False
                },
                {...}
        },
        BuildingSize.THREE_BY_THREE: {
            building_pos: Point2((5, 5)):
                {
                    available: True,
                    has_addon: False
                    taken: False,
                    is_wall: True,
                    building_tag: 0,
                    worker_on_route: False,
                    time_requested: 0.0,
                    production_pylon: False,
                    bunker: False,
                    optimal_pylon: False
                },
                {...}
        },
    {...}
}

PlacementManager

Returns

dict : Indicating if structure can be placed at given position.

get_positions_blocked_by_burrowed_enemy: List[Point2] property

Build positions that are blocked by a burrowed enemy unit.

TerrainManager

Returns

List[Point2] : List of build positions that are blocked by a burrowed enemy unit.

get_priority_ground_avoidance_grid: np.ndarray property

Get the pathing grid containing things ground units should always avoid.

PathManager

Returns

np.ndarray : The priority ground avoidance pathing grid.

get_removed_units: Units property

Get the units removed from memory units.

UnitCacheManager

Returns

Units : The units removed from memory units.

get_th_tag_with_largest_ground_threat: int property

Get the tag of our townhall with the largest enemy ground force nearby.

WARNING: This will remember the townhall tag even if enemy has gone. Do not use this to detect enemy at a base. Use get_main_ground_threats_near_townhall Or get_ground_enemy_near_bases instead

EnemyToBase Manager

Returns

Units : The largest enemy ground force near our bases.

get_unit_role_dict: Dict[UnitRole, Set[int]] property

Get the dictionary of UnitRole to the set of tags of units with that role.

UnitRoleManager

Returns

Dict[UnitRole, Set[int]] : Dictionary of UnitRole to the set of tags of units with that role.

get_unit_to_ability_dict: dict[int, Any] property

Get a dictionary containing unit tag, to ability frame cooldowns.

AbilityTrackerManager.

Returns

Dict[int, Any] : Unit tag to abilities and the next frame they can be casted.

get_whole_map_array: List[List[int]] property

Get the list containing every point on the map.

PathManager

Notes

This does not return Point2s.

Returns

List[List[int]] : Every point on the map.

get_whole_map_tree: KDTree property

Get the KDTree of all points on the map.

PathManager

Returns

KDTree : KDTree of all points on the map.

get_worker_tag_to_townhall_tag: dict[int, int] property

Get a dictionary containing worker tag to townhall tag. Where the townhall is the place where worker returns resources

Resource Manager

Returns

dict : Dictionary where key is worker tag, and value is townhall tag.

get_worker_to_mineral_patch_dict: dict[int, int] property

Get a dictionary containing worker tag to mineral patch tag.

Resource Manager

Returns

dict : Dictionary where key is worker tag, and value is mineral tag.

get_worker_to_vespene_dict: dict property

Get a dictionary containing worker tag to gas building tag.

Resource Manager

Returns

dict : Dictionary where key is worker tag, and value is gas building tag.

add_managers(managers)

Generate manager dictionary.

Parameters

managers : List of all Managers capable of handling ManagerRequests. Returns


None

Source code in src/ares/managers/manager_mediator.py
def add_managers(self, managers: List["Manager"]) -> None:  # noqa
    """Generate manager dictionary.

    Parameters
    ----------
    managers :
        List of all Managers capable of handling ManagerRequests.
    Returns
    ----------
    None
    """
    for manager in managers:
        self.managers[str(type(manager).__name__)] = manager

assign_role(**kwargs)

Assign a unit a role.

UnitRoleManager

Parameters

tag : int Tag of the unit to be assigned. role : UnitRole What role the unit should have. remove_from_squad : bool (default = True) Attempt to remove this unit from squad bookkeeping.

Returns

None

Source code in src/ares/managers/manager_mediator.py
def assign_role(self, **kwargs) -> None:
    """Assign a unit a role.

    UnitRoleManager

    Parameters
    -----
    tag : int
        Tag of the unit to be assigned.
    role : UnitRole
        What role the unit should have.
    remove_from_squad : bool (default = True)
        Attempt to remove this unit from squad bookkeeping.

    Returns
    ----------
    None
    """
    return self.manager_request(
        ManagerName.UNIT_ROLE_MANAGER,
        ManagerRequestType.ASSIGN_ROLE,
        **kwargs,
    )

batch_assign_role(**kwargs)

Assign a given role to a List of unit tags.

Nothing more than a for loop, provided for convenience.

UnitRoleManager

Parameters

tags : Set[int] Tags of the units to assign to a role. role : UnitRole The role the units should be assigned to.

Returns

None

Source code in src/ares/managers/manager_mediator.py
def batch_assign_role(self, **kwargs) -> None:
    """Assign a given role to a List of unit tags.

    Nothing more than a for loop, provided for convenience.

    UnitRoleManager

    Parameters
    -----
    tags : Set[int]
        Tags of the units to assign to a role.
    role : UnitRole
        The role the units should be assigned to.

    Returns
    ----------
    None
    """
    return self.manager_request(
        ManagerName.UNIT_ROLE_MANAGER,
        ManagerRequestType.BATCH_ASSIGN_ROLE,
        **kwargs,
    )

build_with_specific_worker(**kwargs)

Build a structure with a specific worker.

BuildingManager.

Parameters

worker : Unit The chosen worker. structure_type : UnitID What type of structure to build. pos : Point2 Where the structure should be placed. building_purpose : BuildingPurpose Why the structure is being placed.

Returns

bool : True if a position for the building is found and the worker is valid, otherwise False

Source code in src/ares/managers/manager_mediator.py
def build_with_specific_worker(self, **kwargs) -> bool:
    """Build a structure with a specific worker.

    BuildingManager.

    Parameters
    -----
    worker : Unit
        The chosen worker.
    structure_type : UnitID
        What type of structure to build.
    pos : Point2
        Where the structure should be placed.
    building_purpose : BuildingPurpose
        Why the structure is being placed.

    Returns
    -------
    bool :
        True if a position for the building is found and the worker is valid,
        otherwise False

    """
    return self.manager_request(
        ManagerName.BUILDING_MANAGER,
        ManagerRequestType.BUILD_WITH_SPECIFIC_WORKER,
        **kwargs,
    )

building_position_blocked_by_burrowed_unit(**kwargs)

See if the building position is blocked by a burrowed unit.

TerrainManager

Parameters

worker_tag : int The worker attempting to build the structure. position : Point2 Where the structure is attempting to be placed.

Returns

Optional[Point2] : The position that's blocked by an enemy unit.

Source code in src/ares/managers/manager_mediator.py
def building_position_blocked_by_burrowed_unit(self, **kwargs) -> Optional[Point2]:
    """See if the building position is blocked by a burrowed unit.

    TerrainManager

    Parameters
    ----------
    worker_tag : int
        The worker attempting to build the structure.
    position : Point2
        Where the structure is attempting to be placed.

    Returns
    -------
    Optional[Point2] :
        The position that's blocked by an enemy unit.

    """
    return self.manager_request(
        ManagerName.TERRAIN_MANAGER,
        ManagerRequestType.BUILDING_POSITION_BLOCKED_BY_BURROWED_UNIT,
        **kwargs,
    )

can_place_structure(**kwargs)

Check if structure can be placed at a given position.

Faster cython alternative to python-sc2 await self.can_place()

PlacementManager

Parameters

position : Point2 The intended building position. structure_type : UnitID Structure type we want to place. include_addon : bool, optional For Terran structures, check addon will place too.

Returns

bool : Indicating if structure can be placed at given position.

Source code in src/ares/managers/manager_mediator.py
def can_place_structure(self, **kwargs) -> bool:
    """Check if structure can be placed at a given position.

    Faster cython alternative to `python-sc2` `await self.can_place()`

    PlacementManager

    Parameters
    ----------
    position : Point2
        The intended building position.
    structure_type : UnitID
        Structure type we want to place.
    include_addon : bool, optional
        For Terran structures, check addon will place too.

    Returns
    ----------
    bool :
        Indicating if structure can be placed at given position.
    """
    return self.manager_request(
        ManagerName.PLACEMENT_MANAGER,
        ManagerRequestType.CAN_PLACE_STRUCTURE,
        **kwargs,
    )

can_win_fight(**kwargs)

Get the predicted engagement result between two forces.

Combat Sim Manager.

Parameters

own_units : Units Our units involved in the battle. enemy_units : Units The enemy units. timing_adjust : bool Take distance between units into account. good_positioning : bool Assume units are decently split. workers_do_no_damage : bool Don't take workers into account.

Returns

EngagementResult : Enum with human-readable engagement result

Source code in src/ares/managers/manager_mediator.py
def can_win_fight(self, **kwargs) -> EngagementResult:
    """Get the predicted engagement result between two forces.

    Combat Sim Manager.

    Parameters
    ----------
    own_units : Units
        Our units involved in the battle.
    enemy_units : Units
        The enemy units.
    timing_adjust : bool
        Take distance between units into account.
    good_positioning : bool
        Assume units are decently split.
    workers_do_no_damage : bool
        Don't take workers into account.

    Returns
    -------
    EngagementResult :
        Enum with human-readable engagement result

    """
    return self.manager_request(
        ManagerName.COMBAT_SIM_MANAGER, ManagerRequestType.CAN_WIN_FIGHT, **kwargs
    )

cancel_structure(**kwargs)

Cancel a structure and remove from internal ares bookkeeping.

If you try cancelling without calling this method, ares may try to keep rebuilding the cancelled structure.

BuildingManager.

Parameters

structure : Unit The actual structure to cancel.

Returns

None

Source code in src/ares/managers/manager_mediator.py
def cancel_structure(self, **kwargs) -> None:
    """Cancel a structure and remove from internal ares bookkeeping.

    If you try cancelling without calling this method, ares may try
    to keep rebuilding the cancelled structure.

    BuildingManager.

    Parameters
    ----------
    structure : Unit
        The actual structure to cancel.

    Returns
    ----------
    None
    """
    return self.manager_request(
        ManagerName.BUILDING_MANAGER,
        ManagerRequestType.CANCEL_STRUCTURE,
        **kwargs,
    )

clear_role(**kwargs)

Clear a unit's role.

UnitRoleManager

Parameters

tag : int Tag of the unit to clear the role of.

Returns

None

Source code in src/ares/managers/manager_mediator.py
def clear_role(self, **kwargs) -> None:
    """Clear a unit's role.

    UnitRoleManager

    Parameters
    -----
    tag : int
        Tag of the unit to clear the role of.

    Returns
    ----------
    None
    """
    return self.manager_request(
        ManagerName.UNIT_ROLE_MANAGER, ManagerRequestType.CLEAR_ROLE, **kwargs
    )

find_closest_safe_spot(**kwargs)

Find the closest point with the lowest cost on a grid.

PathManager

Parameters

from_pos : Point2 Where the search starts from. grid : np.ndarray The grid to find the low cost point on. radius : float How far away the safe point can be.

Returns

Point2 : The closest location with the lowest cost.

Source code in src/ares/managers/manager_mediator.py
def find_closest_safe_spot(self, **kwargs) -> Point2:
    """Find the closest point with the lowest cost on a grid.

    PathManager

    Parameters
    -----
    from_pos : Point2
        Where the search starts from.
    grid : np.ndarray
        The grid to find the low cost point on.
    radius : float
        How far away the safe point can be.

    Returns
    -------
    Point2 :
        The closest location with the lowest cost.

    """
    return self.manager_request(
        ManagerName.PATH_MANAGER, ManagerRequestType.GET_CLOSEST_SAFE_SPOT, **kwargs
    )

find_low_priority_path(**kwargs)

Find several points in a path.

This way a unit can queue them up all at once for performance reasons.

i.e. running drones from a base or sending an overlord to a new position.

This does not return every point in the path. Instead, it returns points spread along the path.

PathManager

Parameters

start : Point2 Start point of the path. target : Point2 Desired end point of the path. grid : np.ndarray The grid that should be used for pathing.

Returns

List[Point2] : List of points composing the path.

Source code in src/ares/managers/manager_mediator.py
def find_low_priority_path(self, **kwargs) -> List[Point2]:
    """Find several points in a path.

    This way a unit can queue them up all at once for performance reasons.

    i.e. running drones from a base or sending an overlord to a new position.

    This does not return every point in the path. Instead, it returns points spread
    along the path.

    PathManager

    Parameters
    ----------
    start : Point2
        Start point of the path.
    target : Point2
        Desired end point of the path.
    grid : np.ndarray
        The grid that should be used for pathing.

    Returns
    -------
    List[Point2] :
        List of points composing the path.

    """

    return self.manager_request(
        ManagerName.PATH_MANAGER,
        ManagerRequestType.FIND_LOW_PRIORITY_PATH,
        **kwargs,
    )

find_lowest_cost_points(**kwargs)

Find the point(s) with the lowest cost within radius from from_pos.

PathManager

Parameters

from_pos : Point2 Point to start the search from. radius : float How far away the returned points can be. grid : np.ndarray Which grid to query for lowest cost points.

Returns

List[Point2] : Points with the lowest cost on the grid.

Source code in src/ares/managers/manager_mediator.py
def find_lowest_cost_points(self, **kwargs) -> List[Point2]:
    """Find the point(s) with the lowest cost within `radius` from `from_pos`.

    PathManager

    Parameters
    ----------
    from_pos : Point2
        Point to start the search from.
    radius : float
        How far away the returned points can be.
    grid : np.ndarray
        Which grid to query for lowest cost points.

    Returns
    -------
    List[Point2] :
        Points with the lowest cost on the grid.

    """
    return self.manager_request(
        ManagerName.PATH_MANAGER,
        ManagerRequestType.FIND_LOWEST_COST_POINTS,
        **kwargs,
    )

find_path_next_point(**kwargs)

Find the next point in a path.

Parameters

start : Point2 Start point of the path. target : Point2 Desired end point of the path. grid : np.ndarray The grid that should be used for pathing. sensitivity : int, optional Amount of points that should be skipped in the full path between tiles that are returned. smoothing : bool, optional Optional path smoothing where nodes are removed if it's possible to jump ahead some tiles in a straight line with a lower cost. sense_danger : bool, optional Check to see if there are any dangerous tiles near the starting point. If this is True and there are no dangerous tiles near the starting point, the pathing query is skipped and the target is returned. danger_distance : float, optional How far away from the start to look for danger. danger_threshold : float, optional Minimum value for a tile to be considered dangerous.

Returns

Point2 : The next point in the path from the start to the target which may be the same as the target if it's safe.

Source code in src/ares/managers/manager_mediator.py
def find_path_next_point(self, **kwargs) -> Point2:
    """Find the next point in a path.

    Parameters
    ----------
    start : Point2
        Start point of the path.
    target : Point2
        Desired end point of the path.
    grid : np.ndarray
        The grid that should be used for pathing.
    sensitivity : int, optional
        Amount of points that should be skipped in the full path between tiles that
        are returned.
    smoothing : bool, optional
        Optional path smoothing where nodes are removed if it's possible to jump
        ahead some tiles in a straight line with a lower cost.
    sense_danger : bool, optional
        Check to see if there are any dangerous tiles near the starting point. If
        this is True and there are no dangerous tiles near the starting point, the
        pathing query is skipped and the target is returned.
    danger_distance : float, optional
        How far away from the start to look for danger.
    danger_threshold : float, optional
        Minimum value for a tile to be considered dangerous.

    Returns
    -------
    Point2 :
        The next point in the path from the start to the target which may be the
        same as the target if it's safe.

    """
    return self.manager_request(
        ManagerName.PATH_MANAGER, ManagerRequestType.PATH_NEXT_POINT, **kwargs
    )

find_raw_path(**kwargs)

Used for finding a full path, mostly for distance checks.

PathManager

Parameters

start : Point2 Start point of the path. target : Point2 Desired end point of the path. grid : np.ndarray The grid that should be used for pathing. sensitivity : int Amount of points that should be skipped in the full path between tiles that are returned.

Returns

List[Point2] : List of points composing the path.

Source code in src/ares/managers/manager_mediator.py
def find_raw_path(self, **kwargs) -> List[Point2]:
    """Used for finding a full path, mostly for distance checks.

    PathManager

    Parameters
    ----------
    start : Point2
        Start point of the path.
    target : Point2
        Desired end point of the path.
    grid : np.ndarray
        The grid that should be used for pathing.
    sensitivity : int
        Amount of points that should be skipped in the full path between tiles that
        are returned.

    Returns
    -------
    List[Point2] :
        List of points composing the path.

    """
    return self.manager_request(
        ManagerName.PATH_MANAGER, ManagerRequestType.FIND_RAW_PATH, **kwargs
    )

get_all_from_roles_except(**kwargs)

Get all units from the given roles except for unit types in excluded.

UnitRoleManager

Parameters

roles : Set[UnitRole] Roles to get units from. excluded : Set[UnitTypeId] Unit types that should not be included.

Returns

Units : Units matching the role that are not of an excluded type.

Source code in src/ares/managers/manager_mediator.py
def get_all_from_roles_except(self, **kwargs) -> Units:
    """Get all units from the given roles except for unit types in excluded.

    UnitRoleManager

    Parameters
    -----
    roles : Set[UnitRole]
        Roles to get units from.
    excluded : Set[UnitTypeId]
        Unit types that should not be included.

    Returns
    -------
    Units :
        Units matching the role that are not of an excluded type.

    """
    return self.manager_request(
        ManagerName.UNIT_ROLE_MANAGER,
        ManagerRequestType.GET_ALL_FROM_ROLES_EXCEPT,
        **kwargs,
    )

get_behind_mineral_positions(**kwargs)

Finds 3 spots behind the mineral line

This is useful for building structures out of typical cannon range.

TerrainManager

Parameters

th_pos : Point2 Position of townhall to find points behind the mineral line of.

Returns

List[Point2] : Points behind the mineral line of the designated base.

Source code in src/ares/managers/manager_mediator.py
def get_behind_mineral_positions(self, **kwargs) -> List[Point2]:
    """Finds 3 spots behind the mineral line

    This is useful for building structures out of typical cannon range.

    TerrainManager

    Parameters
    ----------
    th_pos : Point2
        Position of townhall to find points behind the mineral line of.

    Returns
    -------
    List[Point2] :
        Points behind the mineral line of the designated base.

    """
    return self.manager_request(
        ManagerName.TERRAIN_MANAGER,
        ManagerRequestType.GET_BEHIND_MINERAL_POSITIONS,
        **kwargs,
    )

get_closest_overlord_spot(**kwargs)

Given a position, find the closest high ground overlord spot.

TerrainManager

Parameters

from_pos : Point2 Position the Overlord spot should be closest to.

Returns

Point2 : The closest Overlord hiding spot to the position.

Source code in src/ares/managers/manager_mediator.py
def get_closest_overlord_spot(self, **kwargs) -> Point2:
    """Given a position, find the closest high ground overlord spot.

    TerrainManager

    Parameters
    ----------
    from_pos : Point2
        Position the Overlord spot should be closest to.

    Returns
    -------
    Point2 :
        The closest Overlord hiding spot to the position.

    """
    return self.manager_request(
        ManagerName.TERRAIN_MANAGER,
        ManagerRequestType.GET_CLOSEST_OVERLORD_SPOT,
        **kwargs,
    )

get_flood_fill_area(**kwargs)

Given a point, flood fill outward from it and return the valid points.

This flood fill does not continue through chokes.

TerrainManager

Parameters

start_point : Point2 Where to start the flood fill. max_dist : float Only include points closer than this distance to the start point.

Returns

Tuple[int, List[Tuple[int, int]]] : First element is the number of valid points. Second element is the list of all valid points.

Source code in src/ares/managers/manager_mediator.py
def get_flood_fill_area(self, **kwargs) -> set[tuple[int, int]]:
    """Given a point, flood fill outward from it and return the valid points.

    This flood fill does not continue through chokes.

    TerrainManager

    Parameters
    -----
    start_point : Point2
        Where to start the flood fill.
    max_dist : float
        Only include points closer than this distance to the start point.

    Returns
    -------
    Tuple[int, List[Tuple[int, int]]] :
        First element is the number of valid points.
        Second element is the list of all valid points.

    """
    return self.manager_request(
        ManagerName.TERRAIN_MANAGER,
        ManagerRequestType.GET_FLOOD_FILL_AREA,
        **kwargs,
    )

get_own_unit_count(**kwargs)

Get the dictionary of own structure types to the units themselves.

UnitCacheManager

Parameters

unit_type_id : UnitID Unit type to count. include_alias : bool Check aliases. (default=True)

Returns

int : Total count of this unit including aliases if specified.

Source code in src/ares/managers/manager_mediator.py
def get_own_unit_count(self, **kwargs) -> int:
    """Get the dictionary of own structure types to the units themselves.

    UnitCacheManager

    Parameters
    -----
    unit_type_id : UnitID
        Unit type to count.
    include_alias : bool
        Check aliases. (default=True)

    Returns
    -------
    int :
        Total count of this unit including aliases if specified.

    """
    return self.manager_request(
        ManagerName.UNIT_CACHE_MANAGER,
        ManagerRequestType.GET_OWN_UNIT_COUNT,
        **kwargs,
    )

get_position_of_main_squad(**kwargs)

Given a unit role, find where the main squad is.

SquadManager

Parameters

role : UnitRole Get the squads for this unit role.

Returns

Point2 :

Source code in src/ares/managers/manager_mediator.py
def get_position_of_main_squad(self, **kwargs) -> Point2:
    """Given a unit role, find where the main squad is.

    SquadManager

    Parameters
    ----------
    role : UnitRole
        Get the squads for this unit role.

    Returns
    -------
    Point2 :

    """
    return self.manager_request(
        ManagerName.SQUAD_MANAGER,
        ManagerRequestType.GET_POSITION_OF_MAIN_SQUAD,
        **kwargs,
    )

get_squads(**kwargs)

Given a unit role, get the updated squads.

SquadManager

Parameters

role : UnitRole Get the squads for this unit role. squad_radius : float (default = 11.0) The threshold as to which separate squads are formed. unit_type: Optional[Union[UnitID, set[UnitID]]] (default = None) If specified, only form squads with these unit types WARNING: Will not remove units that have already been assigned to a squad.

Returns

List[UnitSquad] : Each squad with this unit role.

Source code in src/ares/managers/manager_mediator.py
def get_squads(self, **kwargs) -> list["UnitSquad"]:
    """Given a unit role, get the updated squads.

    SquadManager

    Parameters
    ----------
    role : UnitRole
        Get the squads for this unit role.
    squad_radius : float (default = 11.0)
        The threshold as to which separate squads are formed.
    unit_type: Optional[Union[UnitID, set[UnitID]]] (default = None)
        If specified, only form squads with these unit types
        WARNING: Will not remove units that have already
                 been assigned to a squad.

    Returns
    -------
    List[UnitSquad] :
        Each squad with this unit role.

    """
    return self.manager_request(
        ManagerName.SQUAD_MANAGER,
        ManagerRequestType.GET_SQUADS,
        **kwargs,
    )

get_units_from_role(**kwargs)

Get a Units object containing units with a given role.

If a UnitID or set of UnitIDs are given, it will only return units of those types, otherwise it will return all units with the role. If restrict_to is specified, it will only retrieve units from that object.

UnitRoleManager

Parameters

role : UnitRole Role to get units from. unit_type : UnitTypeId Type(s) of units that should be returned. If omitted, all units with the role will be returned. restrict_to : Set[UnitTypeId] If supplied, only take Units with the given role and type if they also exist here.

Returns

Units : Units with the given role.

Source code in src/ares/managers/manager_mediator.py
def get_units_from_role(self, **kwargs) -> Units:
    """Get a Units object containing units with a given role.

    If a UnitID or set of UnitIDs are given, it will only return units of those
    types, otherwise it will return all units with the role. If `restrict_to` is
    specified, it will only retrieve units from that object.

    UnitRoleManager

    Parameters
    ----------
    role : UnitRole
        Role to get units from.
    unit_type : UnitTypeId
        Type(s) of units that should be returned. If omitted, all units with the
        role will be returned.
    restrict_to : Set[UnitTypeId]
        If supplied, only take Units with the given role and type if they also exist
        here.

    Returns
    -------
    Units :
        Units with the given role.

    """
    return self.manager_request(
        ManagerName.UNIT_ROLE_MANAGER,
        ManagerRequestType.GET_UNITS_FROM_ROLE,
        **kwargs,
    )

get_units_from_roles(**kwargs)

Get the units matching unit_type from the given roles.

UnitRoleManager

Parameters

roles : Set[UnitRole] Roles to get units from. unit_type : UnitTypeId Type(s) of units that should be returned. If omitted, all units with the role will be returned.

Returns

Units : Units with the given roles.

Source code in src/ares/managers/manager_mediator.py
def get_units_from_roles(self, **kwargs) -> Units:
    """Get the units matching `unit_type` from the given roles.

    UnitRoleManager

    Parameters
    -----
    roles : Set[UnitRole]
        Roles to get units from.
    unit_type : UnitTypeId
        Type(s) of units that should be returned. If omitted, all units with the
        role will be returned.

    Returns
    -------
    Units :
        Units with the given roles.
    """
    return self.manager_request(
        ManagerName.UNIT_ROLE_MANAGER,
        ManagerRequestType.GET_UNITS_FROM_ROLES,
        **kwargs,
    )

get_units_from_tags(**kwargs)

Get a list of Unit objects corresponding to the given tags.

UnitCacheManager

Parameters

tags : Set[int] Tags of the units to retrieve.

Returns

None

Source code in src/ares/managers/manager_mediator.py
def get_units_from_tags(self, **kwargs) -> List[Unit]:
    """Get a `list` of `Unit` objects corresponding to the given tags.

    UnitCacheManager

    Parameters
    -----
    tags : Set[int]
        Tags of the units to retrieve.

    Returns
    ----------
    None
    """
    return self.manager_request(
        ManagerName.UNIT_CACHE_MANAGER,
        ManagerRequestType.GET_UNITS_FROM_TAGS,
        **kwargs,
    )

get_units_in_range(**kwargs)

Get units in range of other units or points.

UnitMemoryManager

Parameters

start_points: List[Union[Unit, Tuple[float, float]]] List of Units or positions to search for units from. distances: Union[float, List[float]] How far away from each point to query. Must broadcast to the length of start_points query_tree: UnitTreeQueryType Which KDTree should be queried. return_as_dict: bool = False Sets whether the returned units in range should be a dictionary or list.

Returns

Union[Dict[Union[int, Tuple[float, float]], Units], List[Units]] : Returns the units in range of each start point as a dict where the key is the unit tag or position and the value is the Units in range or a list of Units.

Source code in src/ares/managers/manager_mediator.py
def get_units_in_range(
    self, **kwargs
) -> Union[Dict[Union[int, Tuple[float, float]], Units], List[Units]]:
    """Get units in range of other units or points.

    UnitMemoryManager

    Parameters
    -----
    start_points: List[Union[Unit, Tuple[float, float]]]
        List of `Unit`s or positions to search for units from.
    distances: Union[float, List[float]]
        How far away from each point to query. Must broadcast to the length of
        `start_points`
    query_tree: UnitTreeQueryType
        Which KDTree should be queried.
    return_as_dict: bool = False
        Sets whether the returned units in range should be a dictionary or list.

    Returns
    -------
    Union[Dict[Union[int, Tuple[float, float]], Units], List[Units]] :
        Returns the units in range of each start point as a `dict` where the key
        is the unit tag or position and the value is the `Units` in range or a
        `list` of `Units`.

    """
    return self.manager_request(
        ManagerName.UNIT_MEMORY_MANAGER,
        ManagerRequestType.GET_UNITS_IN_RANGE,
        **kwargs,
    )

is_position_safe(**kwargs)

Check if the given position is considered dangerous.

PathManager

Parameters

grid : np.ndarray The grid to evaluate safety on. position : Point2 The position to check the safety of. weight_safety_limit : float The maximum value the point can have on the grid to be considered safe.

Returns

bool: True if the position is considered safe, False otherwise.

Source code in src/ares/managers/manager_mediator.py
def is_position_safe(self, **kwargs) -> bool:
    """Check if the given position is considered dangerous.

    PathManager

    Parameters
    ----------
    grid : np.ndarray
        The grid to evaluate safety on.
    position : Point2
        The position to check the safety of.
    weight_safety_limit : float
        The maximum value the point can have on the grid to be considered safe.

    Returns
    -------
    bool:
        True if the position is considered safe, False otherwise.

    """
    return self.manager_request(
        ManagerName.PATH_MANAGER,
        ManagerRequestType.IS_POSITION_SAFE,
        **kwargs,
    )

manager_request(receiver, request, reason=None, **kwargs)

Function to request information from a manager.

Parameters

receiver : Manager receiving the request. request : Requested attribute/function call. reason : Why the request is being made. kwargs : Keyword arguments (if any) to be passed to the requested function.

Returns

Any : There are too many possible return types to list all of them.

Source code in src/ares/managers/manager_mediator.py
def manager_request(
    self,
    receiver: ManagerName,
    request: ManagerRequestType,
    reason: str = None,
    **kwargs
) -> Any:
    """Function to request information from a manager.

    Parameters
    ----------
    receiver :
        Manager receiving the request.
    request :
        Requested attribute/function call.
    reason :
        Why the request is being made.
    kwargs :
        Keyword arguments (if any) to be passed to the requested function.

    Returns
    -------
    Any :
        There are too many possible return types to list all of them.

    """
    return self.managers[receiver.value].manager_request(
        receiver, request, reason, **kwargs
    )

move_structure(**kwargs)

Request a structure to move via flight.

FlyingStructureManager

Parameters

structure : Unit Our units involved in the battle. target : Point2 The enemy units. should_land : bool, optional Take distance between units into account.

Returns

None

Source code in src/ares/managers/manager_mediator.py
def move_structure(self, **kwargs) -> None:
    """Request a structure to move via flight.

    FlyingStructureManager

    Parameters
    ----------
    structure : Unit
        Our units involved in the battle.
    target : Point2
        The enemy units.
    should_land : bool, optional
        Take distance between units into account.

    Returns
    ----------
    None
    """
    return self.manager_request(
        ManagerName.FLYING_STRUCTURE_MANAGER,
        ManagerRequestType.MOVE_STRUCTURE,
        **kwargs,
    )

remove_gas_building(**kwargs)

Request for a gas building to be removed from bookkeeping.

Resource Manager

Parameters

gas_building_tag : int The tag of the gas building to remove.

Returns

None

Source code in src/ares/managers/manager_mediator.py
def remove_gas_building(self, **kwargs) -> None:
    """Request for a gas building to be removed from bookkeeping.

    Resource Manager

    Parameters
    -----
    gas_building_tag : int
        The tag of the gas building to remove.

    Returns
    ----------
    None
    """
    return self.manager_request(
        ManagerName.RESOURCE_MANAGER,
        ManagerRequestType.REMOVE_GAS_BUILDING,
        **kwargs,
    )

remove_mineral_field(**kwargs)

Request for a mineral field to be removed from bookkeeping.

Resource Manager

Parameters

mineral_field_tag : int The tag of the patch to remove.

Returns

None

Source code in src/ares/managers/manager_mediator.py
def remove_mineral_field(self, **kwargs) -> None:
    """Request for a mineral field to be removed from bookkeeping.

    Resource Manager

    Parameters
    -----
    mineral_field_tag : int
        The tag of the patch to remove.

    Returns
    ----------
    None
    """
    return self.manager_request(
        ManagerName.RESOURCE_MANAGER,
        ManagerRequestType.REMOVE_MINERAL_FIELD,
        **kwargs,
    )

remove_tag_from_squads(**kwargs)

Squad Manager Keyword args: tag: int

Source code in src/ares/managers/manager_mediator.py
def remove_tag_from_squads(self, **kwargs) -> None:
    """
    Squad Manager
    Keyword args:
        tag: int
    """
    return self.manager_request(
        ManagerName.SQUAD_MANAGER,
        ManagerRequestType.REMOVE_TAG_FROM_SQUADS,
        **kwargs,
    )

remove_worker_from_mineral(**kwargs)

Remove worker from internal data structures.

This happens if worker gets assigned to do something else

ResourceManager

Parameters

worker_tag : int Tag of the worker to be removed.

Returns

None

Source code in src/ares/managers/manager_mediator.py
def remove_worker_from_mineral(self, **kwargs) -> None:
    """Remove worker from internal data structures.

    This happens if worker gets assigned to do something else

    ResourceManager

    Parameters
    ----------
    worker_tag : int
        Tag of the worker to be removed.

    Returns
    ----------
    None
    """
    return self.manager_request(
        ManagerName.RESOURCE_MANAGER,
        ManagerRequestType.REMOVE_WORKER_FROM_MINERAL,
        **kwargs,
    )

request_building_placement(**kwargs)

Request a building placement from the precalculated building formation.

PlacementManager

Parameters

base_location : Point2 The general area where the placement should be near. This should be a expansion location. structure_type : UnitID Structure type requested. wall : bool, optional Request a wall structure placement. Will find alternative if no wall placements available. find_alternative : bool, optional (NOT YET IMPLEMENTED) If no placements available at base_location, find alternative at nearby base. reserve_placement : bool, optional Reserve this booking for a while, so another customer doesnt request it. within_psionic_matrix : bool, optional Protoss specific -> calculated position have power? closest_to : Optional[Point2]

Returns

bool : Indicating if structure can be placed at given position.

Source code in src/ares/managers/manager_mediator.py
def request_building_placement(self, **kwargs) -> Optional[Point2]:
    """Request a building placement from the precalculated building formation.

    PlacementManager

    Parameters
    ----------
    base_location : Point2
        The general area where the placement should be near.
        This should be a expansion location.
    structure_type : UnitID
        Structure type requested.
    wall : bool, optional
        Request a wall structure placement.
        Will find alternative if no wall placements available.
    find_alternative : bool, optional (NOT YET IMPLEMENTED)
        If no placements available at base_location, find
        alternative at nearby base.
    reserve_placement : bool, optional
        Reserve this booking for a while, so another customer doesnt
        request it.
    within_psionic_matrix : bool, optional
        Protoss specific -> calculated position have power?
    closest_to : Optional[Point2]

    Returns
    ----------
    bool :
        Indicating if structure can be placed at given position.
    """
    return self.manager_request(
        ManagerName.PLACEMENT_MANAGER,
        ManagerRequestType.REQUEST_BUILDING_PLACEMENT,
        **kwargs,
    )

request_warp_in(**kwargs)

Request a warp in spot, without making a query to the game client.

PlacementManager

Parameters

unit_type: UnitTypeId The unit we want to warp in target : Optional[Point2] If provided, attempt to find spot closest to this location.

Source code in src/ares/managers/manager_mediator.py
def request_warp_in(self, **kwargs) -> None:
    """Request a warp in spot, without making a query to the game client.

    PlacementManager

    Parameters
    ----------
    unit_type: UnitTypeId
        The unit we want to warp in
    target : Optional[Point2]
        If provided, attempt to find spot closest to this
        location.
    """
    return self.manager_request(
        ManagerName.PLACEMENT_MANAGER,
        ManagerRequestType.REQUEST_WARP_IN,
        **kwargs,
    )

select_worker(**kwargs)

Select a worker via the ResourceManager.

This way we can select one assigned to a far mineral patch. Make sure to change the worker role once selected, otherwise it will be selected to mine again. This doesn't select workers from geysers, so make sure to remove workers from gas if low on workers.

ResourceManager

Parameters

target_position : Point2 Location to get the closest workers to. force_close : bool Select the available worker closest to target_position if True. select_persistent_builder : bool If True we can select the persistent_builder if it's available. only_select_persistent_builder : bool If True, don't find an alternative worker min_health_perc : Only select workers above this health percentage. min_shield_perc : Only select workers above this shield percentage.

Returns

Optional[Unit] : Selected worker, if available.

Source code in src/ares/managers/manager_mediator.py
def select_worker(self, **kwargs) -> Optional[Unit]:
    """Select a worker via the ResourceManager.

    This way we can select one assigned to a far mineral patch.
    Make sure to change the worker role once selected, otherwise it will be selected
    to mine again. This doesn't select workers from geysers, so make sure to remove
    workers from gas if low on workers.

    ResourceManager

    Parameters
    ----------
    target_position : Point2
        Location to get the closest workers to.
    force_close : bool
        Select the available worker closest to `target_position` if True.
    select_persistent_builder : bool
        If True we can select the persistent_builder if it's available.
    only_select_persistent_builder : bool
        If True, don't find an alternative worker
    min_health_perc :
        Only select workers above this health percentage.
    min_shield_perc :
        Only select workers above this shield percentage.

    Returns
    -------
    Optional[Unit] :
        Selected worker, if available.

    """
    return self.manager_request(
        ManagerName.RESOURCE_MANAGER,
        ManagerRequestType.SELECT_WORKER,
        **kwargs,
    )

set_workers_per_gas(**kwargs)

Give all units in a role a different role.

ResourceManager

Parameters

amount : int Num workers to assign to each gas building

Returns

None

Source code in src/ares/managers/manager_mediator.py
def set_workers_per_gas(self, **kwargs) -> None:
    """Give all units in a role a different role.

    ResourceManager

    Parameters
    ----------
    amount : int
        Num workers to assign to each gas building

    Returns
    ----------
    None
    """
    return self.manager_request(
        ManagerName.RESOURCE_MANAGER,
        ManagerRequestType.SET_WORKERS_PER_GAS,
        **kwargs,
    )

switch_roles(**kwargs)

Give all units in a role a different role.

UnitRoleManager

Parameters

from_role : UnitRole Role the units currently have. to_role : UnitRole Role to assign to the units.

Returns

None

Source code in src/ares/managers/manager_mediator.py
def switch_roles(self, **kwargs) -> None:
    """Give all units in a role a different role.

    UnitRoleManager

    Parameters
    -----
    from_role : UnitRole
        Role the units currently have.
    to_role : UnitRole
        Role to assign to the units.

    Returns
    ----------
    None
    """
    return self.manager_request(
        ManagerName.UNIT_ROLE_MANAGER,
        ManagerRequestType.SWITCH_ROLES,
        **kwargs,
    )

update_unit_to_ability_dict(**kwargs)

Update tracking to reflect ability usage.

After a unit uses an ability it should call this to update the frame the ability will next be available

AbilityTrackerManager.

Parameters

ability : AbilityId The AbilityId that was used. unit_tag : int The tag of the Unit that used the ability

Returns

None

Source code in src/ares/managers/manager_mediator.py
def update_unit_to_ability_dict(self, **kwargs):
    """Update tracking to reflect ability usage.

    After a unit uses an ability it should call this to update the frame the
    ability will next be available

    AbilityTrackerManager.

    Parameters
    ----------
    ability : AbilityId
        The AbilityId that was used.
    unit_tag : int
        The tag of the Unit that used the ability

    Returns
    ----------
    None

    """
    return self.manager_request(
        ManagerName.ABILITY_TRACKER_MANAGER,
        ManagerRequestType.UPDATE_UNIT_TO_ABILITY_DICT,
        **kwargs,
    )